Thought I'd try Monkey, but computer say no!Monkey Programming Forums/Monkey Programming/Thought I'd try Monkey, but computer say no!
| I've finally got around to giving Monkey a whirl which I purchased on day one of release :)|
However... With V60 on OS X Mountain Lion GM release, the latest Xcode etc etc I get this message when trying the GLFW target.
=== BUILD NATIVE TARGET MonkeyGame OF PROJECT MonkeyGame WITH CONFIGURATION Debug ===
error: There is no SDK with the name or path '/Users/Qube/Downloads/Monkey/MonkeyPro60/bananas/mak/firepaint/firepaint.build/glfw/xcode/macosx10.6'
TRANS FAILED: TRANS Failed to execute 'xcodebuild -configuration Debug', return code=16640
** BUILD FAILED **
The following build commands failed:
I don't know where it's getting the "macosx10.6" bit on the end of the path as it doesn't exist :/
I did find on these forums a "fix" which was "sudo /usr/bin/xcode-select -switch /Applications/Xcode.app" but that made no difference either.
Am I missing something obvious? Is it because of Mountain Lion? Do I need to sing a couple of versus of "Kum bay ya"?
If anyone say try Windows or especially Linux there will be blood! lol.
| check monkey/bin/macos_config.txt|
see if you can change something in there like 10.6
| Nope, nothing in the macos_config.txt file :( |
| current xcode download from macstore not included older sdk , u can in option menu download by u self. other way, u can open xcode project change sdk version to new version |
| Thanks, changing the options in the XCode project works. I guess I can do that once for each new project until fixed permanently :) |
| This also helped me. I hope there will be an update for this soon. |
| Doesnt v61(b) fix this? |
| I updated to v61b but I still have to open XCode and change SDK to 10.7 |
| Hmmm, sorry, but Ive got to ask have you deleted your build folder?|
One of the changes Mark highlighted in v61 was this:
The xcode projects (ie: ios and glfw) have been convert to xcode 4.4 projects, so you'll need to update xcode if you have
If you have, I'd suggest you raise a post in the bug forum.
| I just tried. There was no GLFW folder in the build folder and still it gave me a compile error.|
But opening it in XCode and change the SDK did the trick.